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---
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title: Create or edit apps in a browser | Microsoft Docs
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description: Create or edit apps in a browser by using PowerApps Studio for web.
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author: emcoope-msft
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manager: kvivek
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ms.service: powerapps
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ms.topic: conceptual
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ms.custom: canvas
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ms.reviewer:
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ms.date: 03/08/2018
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ms.author: emcoope
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search.audienceType:
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- maker
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search.app:
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- PowerApps
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redirect_url: getting-started
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---
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# Create or edit apps in PowerApps Studio for web
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Create and edit apps in PowerApps Studio for web, which opens in a browser window on Windows or other platforms.
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## Prerequisites
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* [Sign up](../signup-for-powerapps.md) for PowerApps.
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* Make sure you're using a [supported browser](limits-and-config.md#supported-browsers-for-powerapps-studio).
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## Open PowerApps Studio for web
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1. Sign in to [powerapps.com](http://go.microsoft.com/fwlink/p/?LinkId=708209).
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2. In the lower-left corner, click or tap **New app**.
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![New app in left navigation bar](./media/create-app-browser/left-nav.png)
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PowerApps Studio for web opens in a new tab in your browser, where you can create and edit apps in the same way as you can in PowerApps Studio for Windows.
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## Known limitations
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1. **Create a connection.**
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To [create a connection](add-manage-connections.md) to a data source that requires service authentication, use [powerapps.com](https://web.powerapps.com?utm_source=padocs&utm_medium=linkinadoc&utm_campaign=referralsfromdoc), and then [add the connection](add-data-connection.md) to an app in PowerApps Studio for web.
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2. **Use signal functions.**
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**[Acceleration and Compass](functions/signals.md)** functions return accurate values in a published app, but those functions return zero values as you create or modify an app in a browser.
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3. **Export and import data.**
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You can [export and import data](controls/control-export-import.md) in a published app but not as you create or modify an app in a browser.
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## Next steps
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* Automatically generate an app from your data in, for example, [Excel](get-started-create-from-data.md) or [SharePoint](app-from-sharepoint.md).
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* Learn how to [add a control and set properties](add-configure-controls.md) that determine how your app appears and behaves.
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* Unleash your creativity by [creating an app from scratch](get-started-create-from-blank.md).
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powerapps-docs/maker/canvas-apps/functions/signals.md

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## Description and syntax
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All signals return a [record](../working-with-tables.md#records) of information. You can use and store this information as a record, or you can extract individual properties by using the **.** [operator](operators.md).
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> [!NOTE]
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> The **Acceleration** and **Compass** functions return accurate values in a native player such as on iOS or Android, but those functions return zero values as you create or modify an app in the browser.
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### Acceleration
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The **Acceleration** signal returns the device's acceleration in three dimensions relative to the device's screen. Acceleration is measured in *g* units of 9.81 m/second<sup>2</sup> or 32.2 ft/second<sup>2</sup> (the acceleration that the Earth imparts to objects at its surface due to gravity).
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| **Location.Longitude** |Returns a number, from 0 to 180, that indicates the longitude, as measured in degrees west from Greenwich, England. |
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## Examples
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From the pitcher's mound at Safeco Field in Seattle, Washington, a baseball pitcher throws a phone to a catcher at home plate. The phone is lying flat with respect to the ground, the top of the screen is pointed at the catcher, and the pitcher adds no spin. At this ___location, the phone has cellular network service that's metered but no WiFi. The **PlayBall** screen is displayed.
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In a baseball field, a pitcher throws a phone from the pitcher's mound to a catcher at home plate. The phone is lying flat with respect to the ground, the top of the screen is pointed at the catcher, and the pitcher adds no spin. At this ___location, the phone has cellular network service that's metered but no WiFi. The **PlayBall** screen is displayed.
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| Formula | Description | Result |
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| --- | --- | --- |
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| **Location.Latitude** |Returns the latitude of the current ___location. Safeco Field is located at map coordinates 47.591 N, 122.333 W. |47.591<br><br>The latitude will change continuously as the ball moves between the pitcher and the catcher. |
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| **Location.Latitude** |Returns the latitude of the current ___location. The field is located at map coordinates 47.591 N, 122.333 W. |47.591<br><br>The latitude will change continuously as the ball moves between the pitcher and the catcher. |
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| **Location.Longitude** |Returns the longitude of the current ___location. |122.333<br><br>The longitude will change continuously as the ball moves between the pitcher and the catcher. |
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| **Location** |Returns the latitude and longitude of the current ___location, as a record. |{&nbsp;Latitude:&nbsp;47.591, Longitude:&nbsp;122.333&nbsp;} |
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| **Compass.Heading** |Returns the compass heading of the top of the screen. At Safeco Field, home plate is roughly southwest from the pitcher's mound. |230.25 |
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| **Compass.Heading** |Returns the compass heading of the top of the screen. At this field, home plate is roughly southwest from the pitcher's mound. |230.25 |
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| **Acceleration.X** |Returns the acceleration of the device side to side. The pitcher is throwing the phone straight ahead with respect to the screen's top, so the device isn't accelerating side to side. |0 |
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| **Acceleration.Y** |Returns the acceleration of the device front to back. The pitcher initially gives the device a large acceleration when throwing the device, going from 0 to 90 miles per hour (132 feet per second) in half a second. After the device is in the air, ignoring air friction, the device doesn't accelerate further. The device decelerates when the catcher catches it, bringing it to a stop. |8.2, while the pitcher throws the device.<br><br>0, while the device is in the air.<br><br>-8.2, as the catcher catches the device. |
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| **Acceleration.Z** |Returns the acceleration of the device top to bottom. While in the air, the device experiences the effects of gravity. |0, before the pitcher throws the device.<br><br>1, while the device is in the air.<br><br>0, after the catcher catches the device. |

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