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Removing unimplemented vector operations for the release docs.
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llvm/docs/LangRef.html

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@@ -96,9 +96,6 @@
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<li><a href="#i_extractelement">'<tt>extractelement</tt>' Instruction</a></li>
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<li><a href="#i_insertelement">'<tt>insertelement</tt>' Instruction</a></li>
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<li><a href="#i_shufflevector">'<tt>shufflevector</tt>' Instruction</a></li>
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<li><a href="#i_vsetint">'<tt>vsetint</tt>' Instruction</a></li>
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<li><a href="#i_vsetfp">'<tt>vsetfp</tt>' Instruction</a></li>
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<li><a href="#i_vselect">'<tt>vselect</tt>' Instruction</a></li>
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</ol>
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</li>
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<li><a href="#memoryops">Memory Access Operations</a>
@@ -2060,194 +2057,6 @@ <h5>Example:</h5>
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</pre>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection"> <a name="i_vsetint">'<tt>vsetint</tt>'
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Instruction</a> </div>
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<div class="doc_text">
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<h5>Syntax:</h5>
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<pre>&lt;result&gt; = vsetint &lt;op&gt;, &lt;n x &lt;ty&gt;&gt; &lt;var1&gt;, &lt;var2&gt; <i>; yields &lt;n x bool&gt;</i>
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</pre>
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<h5>Overview:</h5>
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<p>The '<tt>vsetint</tt>' instruction takes two integer vectors and
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returns a vector of boolean values representing, at each position, the
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result of the comparison between the values at that position in the
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two operands.</p>
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<h5>Arguments:</h5>
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<p>The arguments to a '<tt>vsetint</tt>' instruction are a comparison
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operation and two value arguments. The value arguments must be of <a
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href="#t_integral">integral</a> <a href="#t_packed">packed</a> type,
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and they must have identical types. The operation argument must be
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one of <tt>eq</tt>, <tt>ne</tt>, <tt>slt</tt>, <tt>sgt</tt>,
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<tt>sle</tt>, <tt>sge</tt>, <tt>ult</tt>, <tt>ugt</tt>, <tt>ule</tt>,
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<tt>uge</tt>, <tt>true</tt>, and <tt>false</tt>. The result is a
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packed <tt>bool</tt> value with the same length as each operand.</p>
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<h5>Semantics:</h5>
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<p>The following table shows the semantics of '<tt>vsetint</tt>'. For
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each position of the result, the comparison is done on the
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corresponding positions of the two value arguments. Note that the
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signedness of the comparison depends on the comparison opcode and
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<i>not</i> on the signedness of the value operands. E.g., <tt>vsetint
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slt <4 x unsigned> %x, %y</tt> does an elementwise <i>signed</i>
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comparison of <tt>%x</tt> and <tt>%y</tt>.</p>
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<table border="1" cellspacing="0" cellpadding="4">
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<tbody>
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<tr><th>Operation</th><th>Result is true iff</th><th>Comparison is</th></tr>
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<tr><td><tt>eq</tt></td><td>var1 == var2</td><td>--</td></tr>
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<tr><td><tt>ne</tt></td><td>var1 != var2</td><td>--</td></tr>
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<tr><td><tt>slt</tt></td><td>var1 &lt; var2</td><td>signed</td></tr>
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<tr><td><tt>sgt</tt></td><td>var1 &gt; var2</td><td>signed</td></tr>
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<tr><td><tt>sle</tt></td><td>var1 &lt;= var2</td><td>signed</td></tr>
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<tr><td><tt>sge</tt></td><td>var1 &gt;= var2</td><td>signed</td></tr>
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<tr><td><tt>ult</tt></td><td>var1 &lt; var2</td><td>unsigned</td></tr>
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<tr><td><tt>ugt</tt></td><td>var1 &gt; var2</td><td>unsigned</td></tr>
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<tr><td><tt>ule</tt></td><td>var1 &lt;= var2</td><td>unsigned</td></tr>
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<tr><td><tt>uge</tt></td><td>var1 &gt;= var2</td><td>unsigned</td></tr>
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<tr><td><tt>true</tt></td><td>always</td><td>--</td></tr>
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<tr><td><tt>false</tt></td><td>never</td><td>--</td></tr>
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</tbody>
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</table>
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<h5>Example:</h5>
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<pre> &lt;result&gt; = vsetint eq &lt;2 x int&gt; &lt;int 0, int 1&gt;, &lt;int 1, int 0&gt; <i>; yields {&lt;2 x bool&gt;}:result = false, false</i>
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&lt;result&gt; = vsetint ne &lt;2 x int&gt; &lt;int 0, int 1&gt;, &lt;int 1, int 0&gt; <i>; yields {&lt;2 x bool&gt;}:result = true, true</i>
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&lt;result&gt; = vsetint slt &lt;2 x int&gt; &lt;int 0, int 1&gt;, &lt;int 1, int 0&gt; <i>; yields {&lt;2 x bool&gt;}:result = true, false</i>
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&lt;result&gt; = vsetint sgt &lt;2 x int&gt; &lt;int 0, int 1&gt;, &lt;int 1, int 0&gt; <i>; yields {&lt;2 x bool&gt;}:result = false, true</i>
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&lt;result&gt; = vsetint sle &lt;2 x int&gt; &lt;int 0, int 1&gt;, &lt;int 1, int 0&gt; <i>; yields {&lt;2 x bool&gt;}:result = true, false</i>
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&lt;result&gt; = vsetint sge &lt;2 x int&gt; &lt;int 0, int 1&gt;, &lt;int 1, int 0&gt; <i>; yields {&lt;2 x bool&gt;}:result = false, true</i>
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</pre>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection"> <a name="i_vsetfp">'<tt>vsetfp</tt>'
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Instruction</a> </div>
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<div class="doc_text">
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<h5>Syntax:</h5>
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<pre>&lt;result&gt; = vsetfp &lt;op&gt;, &lt;n x &lt;ty&gt;&gt; &lt;var1&gt;, &lt;var2&gt; <i>; yields &lt;n x bool&gt;</i>
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</pre>
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<h5>Overview:</h5>
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<p>The '<tt>vsetfp</tt>' instruction takes two floating point vector
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arguments and returns a vector of boolean values representing, at each
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position, the result of the comparison between the values at that
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position in the two operands.</p>
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<h5>Arguments:</h5>
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<p>The arguments to a '<tt>vsetfp</tt>' instruction are a comparison
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operation and two value arguments. The value arguments must be of <a
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href="t_floating">floating point</a> <a href="#t_packed">packed</a>
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type, and they must have identical types. The operation argument must
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be one of <tt>eq</tt>, <tt>ne</tt>, <tt>lt</tt>, <tt>gt</tt>,
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<tt>le</tt>, <tt>ge</tt>, <tt>oeq</tt>, <tt>one</tt>, <tt>olt</tt>,
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<tt>ogt</tt>, <tt>ole</tt>, <tt>oge</tt>, <tt>ueq</tt>, <tt>une</tt>,
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<tt>ult</tt>, <tt>ugt</tt>, <tt>ule</tt>, <tt>uge</tt>, <tt>o</tt>,
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<tt>u</tt>, <tt>true</tt>, and <tt>false</tt>. The result is a packed
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<tt>bool</tt> value with the same length as each operand.</p>
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<h5>Semantics:</h5>
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<p>The following table shows the semantics of '<tt>vsetfp</tt>' for
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floating point types. If either operand is a floating point Not a
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Number (NaN) value, the operation is unordered, and the value in the
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first column below is produced at that position. Otherwise, the
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operation is ordered, and the value in the second column is
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produced.</p>
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<table border="1" cellspacing="0" cellpadding="4">
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<tbody>
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<tr><th>Operation</th><th>If unordered<th>Otherwise true iff</th></tr>
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<tr><td><tt>eq</tt></td><td>undefined</td><td>var1 == var2</td></tr>
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<tr><td><tt>ne</tt></td><td>undefined</td><td>var1 != var2</td></tr>
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<tr><td><tt>lt</tt></td><td>undefined</td><td>var1 &lt; var2</td></tr>
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<tr><td><tt>gt</tt></td><td>undefined</td><td>var1 &gt; var2</td></tr>
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<tr><td><tt>le</tt></td><td>undefined</td><td>var1 &lt;= var2</td></tr>
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<tr><td><tt>ge</tt></td><td>undefined</td><td>var1 &gt;= var2</td></tr>
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<tr><td><tt>oeq</tt></td><td>false</td><td>var1 == var2</td></tr>
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<tr><td><tt>one</tt></td><td>false</td><td>var1 != var2</td></tr>
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<tr><td><tt>olt</tt></td><td>false</td><td>var1 &lt; var2</td></tr>
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<tr><td><tt>ogt</tt></td><td>false</td><td>var1 &gt; var2</td></tr>
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<tr><td><tt>ole</tt></td><td>false</td><td>var1 &lt;= var2</td></tr>
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<tr><td><tt>oge</tt></td><td>false</td><td>var1 &gt;= var2</td></tr>
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<tr><td><tt>ueq</tt></td><td>true</td><td>var1 == var2</td></tr>
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<tr><td><tt>une</tt></td><td>true</td><td>var1 != var2</td></tr>
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<tr><td><tt>ult</tt></td><td>true</td><td>var1 &lt; var2</td></tr>
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<tr><td><tt>ugt</tt></td><td>true</td><td>var1 &gt; var2</td></tr>
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<tr><td><tt>ule</tt></td><td>true</td><td>var1 &lt;= var2</td></tr>
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<tr><td><tt>uge</tt></td><td>true</td><td>var1 &gt;= var2</td></tr>
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<tr><td><tt>o</tt></td><td>false</td><td>always</td></tr>
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<tr><td><tt>u</tt></td><td>true</td><td>never</td></tr>
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<tr><td><tt>true</tt></td><td>true</td><td>always</td></tr>
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<tr><td><tt>false</tt></td><td>false</td><td>never</td></tr>
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</tbody>
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</table>
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<h5>Example:</h5>
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<pre> &lt;result&gt; = vsetfp eq &lt;2 x float&gt; &lt;float 0.0, float 1.0&gt;, &lt;float 1.0, float 0.0&gt; <i>; yields {&lt;2 x bool&gt;}:result = false, false</i>
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&lt;result&gt; = vsetfp ne &lt;2 x float&gt; &lt;float 0.0, float 1.0&gt;, &lt;float 1.0, float 0.0&gt; <i>; yields {&lt;2 x bool&gt;}:result = true, true</i>
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&lt;result&gt; = vsetfp lt &lt;2 x float&gt; &lt;float 0.0, float 1.0&gt;, &lt;float 1.0, float 0.0&gt; <i>; yields {&lt;2 x bool&gt;}:result = true, false</i>
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&lt;result&gt; = vsetfp gt &lt;2 x float&gt; &lt;float 0.0, float 1.0&gt;, &lt;float 1.0, float 0.0&gt; <i>; yields {&lt;2 x bool&gt;}:result = false, true</i>
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&lt;result&gt; = vsetfp le &lt;2 x float&gt; &lt;float 0.0, float 1.0&gt;, &lt;float 1.0, float 0.0&gt; <i>; yields {&lt;2 x bool&gt;}:result = true, false</i>
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&lt;result&gt; = vsetfp ge &lt;2 x float&gt; &lt;float 0.0, float 1.0&gt;, &lt;float 1.0, float 0.0&gt; <i>; yields {&lt;2 x bool&gt;}:result = false, true</i>
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</pre>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="i_vselect">'<tt>vselect</tt>' Instruction</a>
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</div>
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<div class="doc_text">
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<h5>Syntax:</h5>
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<pre>
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&lt;result&gt; = vselect &lt;n x bool&gt; &lt;cond&gt;, &lt;n x &lt;ty&gt;&gt; &lt;val1&gt;, &lt;n x &lt;ty&gt;&gt; &lt;val2&gt; <i>; yields &lt;n x &lt;ty&gt;&gt;</i>
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</pre>
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<h5>Overview:</h5>
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<p>
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The '<tt>vselect</tt>' instruction chooses one value at each position
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of a vector based on a condition.
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</p>
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<h5>Arguments:</h5>
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<p>
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The '<tt>vselect</tt>' instruction requires a <a
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href="#t_packed">packed</a> <tt>bool</tt> value indicating the
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condition at each vector position, and two values of the same packed
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type. All three operands must have the same length. The type of the
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result is the same as the type of the two value operands.</p>
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<h5>Semantics:</h5>
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<p>
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At each position where the <tt>bool</tt> vector is true, that position
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of the result gets its value from the first value argument; otherwise,
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it gets its value from the second value argument.
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</p>
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<h5>Example:</h5>
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<pre>
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%X = vselect bool &lt;2 x bool&gt; &lt;bool true, bool false&gt;, &lt;2 x ubyte&gt; &lt;ubyte 17, ubyte 17&gt;,
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&lt;2 x ubyte&gt; &lt;ubyte 42, ubyte 42&gt; <i>; yields &lt;2 x ubyte&gt;:17, 42</i>
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</pre>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="memoryops">Memory Access Operations</a>

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