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feat: add solutions to lc problem: No.0529 (doocs#1355)
No.0529.Minesweeper
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solution/0500-0599/0529.Minesweeper/README.md

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<!-- 这里可写通用的实现逻辑 -->
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**方法一:DFS**
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我们记 $click = (i, j)$,如果 $board[i][j]$ 等于 `'M'`,那么直接将 $board[i][j]$ 的值改为 `'X'` 即可。否则,我们需要统计 $board[i][j]$ 周围的地雷数量 $cnt$,如果 $cnt$ 不为 $0$,那么将 $board[i][j]$ 的值改为 $cnt$ 的字符串形式。否则,将 $board[i][j]$ 的值改为 `'B'`,并且递归地搜索处理 $board[i][j]$ 周围的未挖出的方块。
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时间复杂度 $O(m \times n)$,空间复杂度 $O(m \times n)$。其中 $m$ 和 $n$ 分别是二维数组 $board$ 的行数和列数。
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<!-- tabs:start -->
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### **Python3**
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<!-- 这里可写当前语言的特殊实现逻辑 -->
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```python
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class Solution:
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def updateBoard(self, board: List[List[str]], click: List[int]) -> List[List[str]]:
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def dfs(i: int, j: int):
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cnt = 0
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for x in range(i - 1, i + 2):
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for y in range(j - 1, j + 2):
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if 0 <= x < m and 0 <= y < n and board[x][y] == "M":
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cnt += 1
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if cnt:
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board[i][j] = str(cnt)
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else:
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board[i][j] = "B"
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for x in range(i - 1, i + 2):
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for y in range(j - 1, j + 2):
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if 0 <= x < m and 0 <= y < n and board[x][y] == "E":
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dfs(x, y)
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m, n = len(board), len(board[0])
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i, j = click
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if board[i][j] == "M":
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board[i][j] = "X"
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else:
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dfs(i, j)
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return board
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```
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### **Java**
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<!-- 这里可写当前语言的特殊实现逻辑 -->
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```java
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class Solution {
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private char[][] board;
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private int m;
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private int n;
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public char[][] updateBoard(char[][] board, int[] click) {
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m = board.length;
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n = board[0].length;
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this.board = board;
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int i = click[0], j = click[1];
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if (board[i][j] == 'M') {
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board[i][j] = 'X';
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} else {
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dfs(i, j);
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}
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return board;
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}
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private void dfs(int i, int j) {
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int cnt = 0;
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for (int x = i - 1; x <= i + 1; ++x) {
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for (int y = j - 1; y <= j + 1; ++y) {
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if (x >= 0 && x < m && y >= 0 && y < n && board[x][y] == 'M') {
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++cnt;
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}
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}
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}
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if (cnt > 0) {
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board[i][j] = (char) (cnt + '0');
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} else {
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board[i][j] = 'B';
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for (int x = i - 1; x <= i + 1; ++x) {
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for (int y = j - 1; y <= j + 1; ++y) {
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if (x >= 0 && x < m && y >= 0 && y < n && board[x][y] == 'E') {
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dfs(x, y);
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}
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}
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}
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}
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}
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}
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```
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### **C++**
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```cpp
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class Solution {
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public:
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vector<vector<char>> updateBoard(vector<vector<char>>& board, vector<int>& click) {
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int m = board.size(), n = board[0].size();
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int i = click[0], j = click[1];
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function<void(int, int)> dfs = [&](int i, int j) {
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int cnt = 0;
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for (int x = i - 1; x <= i + 1; ++x) {
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for (int y = j - 1; y <= j + 1; ++y) {
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if (x >= 0 && x < m && y >= 0 && y < n && board[x][y] == 'M') {
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++cnt;
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}
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}
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}
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if (cnt) {
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board[i][j] = cnt + '0';
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} else {
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board[i][j] = 'B';
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for (int x = i - 1; x <= i + 1; ++x) {
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for (int y = j - 1; y <= j + 1; ++y) {
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if (x >= 0 && x < m && y >= 0 && y < n && board[x][y] == 'E') {
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dfs(x, y);
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}
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}
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}
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}
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};
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if (board[i][j] == 'M') {
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board[i][j] = 'X';
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} else {
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dfs(i, j);
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}
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return board;
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}
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};
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```
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### **Go**
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```go
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func updateBoard(board [][]byte, click []int) [][]byte {
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m, n := len(board), len(board[0])
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i, j := click[0], click[1]
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var dfs func(i, j int)
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dfs = func(i, j int) {
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cnt := 0
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for x := i - 1; x <= i+1; x++ {
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for y := j - 1; y <= j+1; y++ {
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if x >= 0 && x < m && y >= 0 && y < n && board[x][y] == 'M' {
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cnt++
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}
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}
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}
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if cnt > 0 {
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board[i][j] = byte(cnt + '0')
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return
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}
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board[i][j] = 'B'
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for x := i - 1; x <= i+1; x++ {
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for y := j - 1; y <= j+1; y++ {
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if x >= 0 && x < m && y >= 0 && y < n && board[x][y] == 'E' {
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dfs(x, y)
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}
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}
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}
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}
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if board[i][j] == 'M' {
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board[i][j] = 'X'
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} else {
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dfs(i, j)
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}
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return board
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}
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```
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### **TypeScript**
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```ts
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function updateBoard(board: string[][], click: number[]): string[][] {
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const m = board.length;
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const n = board[0].length;
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const [i, j] = click;
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const dfs = (i: number, j: number) => {
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let cnt = 0;
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for (let x = i - 1; x <= i + 1; ++x) {
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for (let y = j - 1; y <= j + 1; ++y) {
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if (x >= 0 && x < m && y >= 0 && y < n && board[x][y] === 'M') {
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++cnt;
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}
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}
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}
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if (cnt > 0) {
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board[i][j] = cnt.toString();
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return;
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}
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board[i][j] = 'B';
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for (let x = i - 1; x <= i + 1; ++x) {
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for (let y = j - 1; y <= j + 1; ++y) {
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if (x >= 0 && x < m && y >= 0 && y < n && board[x][y] === 'E') {
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dfs(x, y);
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}
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}
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}
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};
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if (board[i][j] === 'M') {
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board[i][j] = 'X';
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} else {
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dfs(i, j);
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}
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return board;
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}
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```
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### **...**

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